Ch. 5 Solutions¶
← Back to problems | Back to chapter
Table of Contents
Basic
- B-1. Metric in Light-Cone Coordinates
- B-2. Matrix Representation of the Light-Cone Metric
- B-3. Four-Momentum in Light-Cone Coordinates and \(p^-\)
Medium
Basic¶
B-1. Metric in Light-Cone Coordinates¶
Solution strategy: Calculate \(dx^+ dx^-\) from the definition of light-cone coordinates and obtain the relationship with \((dx^0)^2 - (dx^1)^2\).
Calculation:
From the definition of light-cone coordinates
Computing the product
That is
Substituting this into \(ds^2 = -(dx^0)^2 + (dx^1)^2 + (dx^2)^2 + (dx^3)^2\):
Verification: If \(dx^2 = dx^3 = 0\) and \(dx^0 = dx^1\) (light traveling in the positive \(x^1\) direction), then \(dx^- = 0\) so \(ds^2 = 0\). ✓
B-2. Matrix Representation of the Light-Cone Metric¶
Solution strategy: The \((+,-)\) block is a \(2 \times 2\) anti-diagonal matrix. Computing the inverse from the definition of the cofactor matrix, we find it coincides with the original matrix. The \((2,3)\) block is the identity matrix and remains unchanged.
Calculation:
Let the \(2 \times 2\) block for \((+, -)\) be
Since the inverse of a \(2 \times 2\) matrix \(\begin{pmatrix} a & b \\ c & d \end{pmatrix}\) is \(\frac{1}{ad - bc}\begin{pmatrix} d & -b \\ -c & a \end{pmatrix}\),
That is, \(M\) is an involutory matrix (equivalent to \(M^2 = I\)). The \((2, 3)\) block is the identity matrix and remains unchanged. Therefore
Written in components: \(\hat{\eta}^{+-} = \hat{\eta}^{-+} = -1\), \(\hat{\eta}^{22} = \hat{\eta}^{33} = +1\), and all others are zero.
Verification of \(\hat{\eta}^{\mu\lambda}\hat{\eta}_{\lambda\nu} = \delta^\mu{}_\nu\): For example, \((\mu, \nu) = (+, +)\):
\((\mu, \nu) = (+, -)\):
The other components can be verified similarly.
Note: In light-cone coordinates, raising and lowering indices does not correspond to a time/space sign flip as in the usual coordinates, but rather to a swap of \(+\) and \(-\): \(A_+ = -A^-\), \(A_- = -A^+\), \(A_i = A^i\) (\(i = 2, 3\)).
B-3. Four-Momentum in Light-Cone Coordinates and \(p^-\)¶
(a) Light-Cone Coordinate Expression of the Invariant Norm¶
Calculation:
In ordinary coordinates,
By the same calculation as Problem 5.1, \((p^0)^2 - (p^1)^2 = 2 p^+ p^-\), so
(b) Derivation of \(p^-\)¶
Substituting \(p^\mu p_\mu = -m^2\) into (a):
Solving for \(p^-\):
(c) Physical Interpretation of the Disappearance of Sign Ambiguity¶
Ordinary coordinates: Solving \(p^\mu p_\mu = -m^2\) for \(p^0\) gives a quadratic equation \((p^0)^2 = |\vec{p}|^2 + m^2\), yielding \(p^0 = \pm\sqrt{|\vec{p}|^2 + m^2}\). Both positive-energy and negative-energy solutions emerge. In QFT, the negative-energy solutions are physically interpreted as antiparticles, but the quantization procedure requires separately specifying how to handle each sign of the solution.
Light-cone coordinates: On the other hand, in (a), \(p^\mu p_\mu = -2 p^+ p^- + (p^2)^2 + (p^3)^2\) contains \(p^-\) only to first order. Therefore, \(p^\mu p_\mu = -m^2\) is a first-order equation in \(p^-\), and as shown in (b), \(p^-\) is uniquely determined from \(p^+, p^2, p^3, m\). There is no sign ambiguity. The physically meaningful "forward light cone \(p^0 > 0\)" corresponds to the region \(p^+ > 0\), \(p^- > 0\) (when \(m^2 \geq 0\), choosing \(p^+ > 0\) automatically gives \(p^- > 0\) from (b)), so once the propagation direction \(p^+ > 0\) of the particle is specified, only positive-energy states are automatically selected.
This is the core reason why the treatment of antiparticles and the handling of negative-norm states become simpler in light-cone quantization of strings (Ch. 14). The trade-off is that Lorentz covariance is no longer manifest (since \(p^+\) is treated specially), but physical results remain invariant.
Consistency check: For \(m = 0\) (photon), \(p^- = [(p^2)^2 + (p^3)^2]/(2 p^+)\). In particular, for a photon with zero transverse momentum (\(p^2 = p^3 = 0\)), we get \(p^- = 0\), i.e., \(p^0 = p^1\), which is consistent with light propagating in the positive \(x^1\) direction at the speed of light \(c = 1\). ✓
Medium¶
M-1. Inner Product in Light-Cone Coordinates¶
Solution strategy: Rewrite \(A^\mu B_\mu = -A^0 B^0 + A^1 B^1 + A^2 B^2 + A^3 B^3\). Inverting the definitions \(A^\pm = (A^0 \pm A^1)/\sqrt{2}\) gives \(A^0 = (A^+ + A^-)/\sqrt{2}\), \(A^1 = (A^+ - A^-)/\sqrt{2}\). Substitute these (and similarly for \(B\)).
Calculation:
Expanding \(A^0 B^0\) in light-cone components:
Similarly for \(A^1 B^1\):
Taking the difference, the \(A^+ B^+\) and \(A^- B^-\) terms cancel, leaving only the cross terms:
Therefore
Alternative expression: Expanding \(A^\mu B_\mu = \hat{\eta}_{\mu\nu}A^\mu B^\nu\) using the light-cone metric \(\hat{\eta}_{\mu\nu}\), the non-zero components are \(\hat{\eta}_{+-} = \hat{\eta}_{-+} = -1\), \(\hat{\eta}_{22} = \hat{\eta}_{33} = 1\), so
This gives the same result.
Consistency check: Setting \(A = B\) gives \(A^\mu A_\mu = -2 A^+ A^- + (A^2)^2 + (A^3)^2\), which agrees with Problem 5.1. ✓
M-2. Lorentz Transformation (Boost) in Light-Cone Coordinates¶
(a) Proof that it becomes a scale transformation¶
Calculation:
A boost in the \(x^1\) direction with rapidity \(\varphi\) is
Converting to light-cone coordinates:
where we used \(\cosh\varphi - \sinh\varphi = e^{-\varphi}\).
Similarly
(b) Invariance of \(x^+ x^-\)¶
From (a):
Therefore \(x^+ x^-\) is invariant under boosts in the \(x^1\) direction.
Consistency with \(ds^2\): The same holds in differential form: \(dx^{+\prime}\,dx^{-\prime} = dx^+ dx^-\). Also, \(x^2, x^3\) are unchanged under an \(x^1\) boost, so \((dx^{2\prime})^2 + (dx^{3\prime})^2 = (dx^2)^2 + (dx^3)^2\). Therefore
This is consistent with the invariance of the spacetime interval. ✓
Geometric interpretation: In the usual \((x^0, x^1)\) plane, a Lorentz boost appears as a hyperbolic rotation (involving \(\cosh, \sinh\)), whereas in the \((x^+, x^-)\) plane, a boost becomes a scale transformation along the axes. This is more straightforward than the hyperbolic formulation, and it is immediately apparent that the light-cone directions are preserved. This is another advantage of light-cone coordinates.
Feedback on this page
Let us know if something was unclear, incorrect, or could be improved.